2. Your very first plugin
#include "devicepluginsimplebutton.h"
#include "plugininfo.h"
DevicePluginSimpleButton::DevicePluginSimpleButton()
{
}
void DevicePluginSimpleButton::init()
{
}
void DevicePluginSimpleButton::startMonitoringAutoDevices()
{
}
void DevicePluginSimpleButton::postSetupDevice(Device *device)
{
qCDebug(dcSimpleButton()) << "Post setup device" << device->name() << device->params();
}
void DevicePluginSimpleButton::deviceRemoved(Device *device)
{
qCDebug(dcSimpleButton()) << "Remove device" << device->name() << device->params();
}
DeviceManager::DeviceSetupStatus DevicePluginSimpleButton::setupDevice(Device *device)
{
qCDebug(dcSimpleButton()) << "Setup device" << device->name() << device->params();
return DeviceManager::DeviceSetupStatusSuccess;
}
DeviceManager::DeviceError DevicePluginSimpleButton::executeAction(Device *device, const Action &action)
{
qCDebug(dcSimpleButton()) << "Executing action for device" << device->name() << action.actionTypeId().toString() << action.params();
if (device->deviceClassId() == simplebuttonDeviceClassId) {
if (action.actionTypeId() == simplebuttonPressActionTypeId) {
qCDebug(dcSimpleButton()) << "Emit event pressed for simple button" << device->name();
emitEvent(Event(simplebuttonPressedEventTypeId, device->id()));
return DeviceManager::DeviceErrorNoError;
}
return DeviceManager::DeviceErrorActionTypeNotFound;
}
return DeviceManager::DeviceErrorDeviceClassNotFound;
}